First thing I saw was that fantastic window, the blue into orange. A combination that is a great favorite of mine. I strolled over and pressed my hands against the cold window, looking out over the great lake to Ae’gura. Seeing this area of K’veer is amazing, previous visits to the area has seen me confined to the room in which Atrus was imprisoned by his father.


The architecture of this hall is beautiful, there is a cathedral like atmosphere to it all. So very similar to what was described in Watson’s tale of freeing the Bahro. I can almost see Veovis and Rakeri walking these hallways…



Stairs leading down are blocked, I shall have to go upwards…


Top of the stairs is blocked, alas I was hoping to explore more of the mansion. Wait! I see another doorway. Aha, familiar territory, Atrus’ prison room. I must admit it has been a while since I have walked in this room, brushing my fingers over the carved stone..


This place is stunning.


Busy Week

No rest for the wicked, as the saying goes.

This week saw the DRC stopping by the Cavern, they released the Watchers Sanctuary to the public, only been several years but at least the masses can enjoy it. It was nice being in there listening to the chatting instead of it being quiet, or being filled with DRC folk during the restoration of the area. They also made Er’cana public, and have asked the explorers to help restore the lake cycle in the D’ni cavern. I have been experimenting with the pellets trying to find a recipe that is the most potent, I have been making notes in the Er’cana Pellets Study section of Beneath.

Received a message the other day asking for help with the Memorial Imager the DRC later placed in Ae’gura near to the Kahlo Tavern. Given that I had been keeping track of those we have lost along the way (a community Grim Reaper I guess) they wanted the list to add to the imager.

Memorial Imager

Sad thing is the explorer community turned around and started complaining about where the memorial was placed…what the hell are they thinking?

Finally ran into Douglas, I was wondering when it would happen, I was very much expecting a confrontation from him. No such thing, he was off to Noloben to scout the Age out and I wanted to go with him, alas it did not happen. Not that I figured it would, not by the DRC’s hands, but fortunately for me, the RestorersGuild spent a lot of time putting down roots in the cavern whilst the DRC were away, deep roots that allow us to go pretty much where we want. As the old saying goes “where there is a will, there is a way”.
I think I shall wait until Douglas returns this time, before trying to gain access myself. He is apparently gung ho about killing the Bahro, revenge if you will. This can have a two fold effect, it will either show them that if they mess with us we will hit back, or it will make the situation worse.

Being at war with the Bahro is not something I wish to see happen.



Still can’t get past that door in Ahnonay, in every Ahnonay. What I don’t get is Kadish claimed that Ahnonay was the home-world. I mean the name means “Water Root”, but how did he pull this off? I’m sure someone must have known that the D’ni home-world was Garternay.
Let us see what answers can be found, but for now back to Er’Cana I want to tinker with those ovens again to see if I can create the proper pellet.

I loath this place, chills me to the bone, I hate to think what the D’ni prison ages were like.
My experiments with the pellets failed, I honestly have no idea what I’m doing.
So I’ve returned to Ahnonay in a bid to see what I can do, I know I really should finish looking through the words of the Watcher but I can’t be bothered right now.
I have an idea.


Made it into Sphere 4 of Ahnonay, had to get into the hut of Sphere 1 turn the current off, swim to the maintenance room, use the shell cloth Link to Relto, Link to the Cathedral, then to Sphere 2 then to the Cathedral, then to Sphere 3, then to the Cathedral, then Link from the Cathedral to Relto then and then Link to Ahnonay using the shell book mark.


Found a lovely D’ni jacket.
Sphere 4 is unfinished, a giant statue sits in the middle, guessing its old Kadish himself, wonder what it would have looked liked if finished.
A chair led me into a pod like machine that took me out of the sphere and actually into Ahnonay proper. There was a control panel with symbols on that matched the ones in the Cathedral, so I entered them in the order they should have been in and a door opened to a laboratory.



Linked to Er’Cana, reminds me of the cleft. Found a strange square symbol like the one I found on the imager in the Watcher’s Room, I took a KI image dare say its important. I think after this I shall check out some of the older ages in my possession.

What the?
I saw a giant petroglyph of the Fissure, I touched it now I’m in a Bahro cave, except it’s different to the last. There’s a pool of water in the center of the cave and some more numbers, 5:18, plus some strange symbols that looks like the volcano in New Mexico. I think I need to get a KI shot of them, this is not making any sense, less sense than when I started the journey. This path very few have trodden I have no-one to turn to for help.

A search of the Ages revealed nothing new, except at The Cleft where I discovered a pair of D’ni goggles I had overlooked last time I was there. Very pleased I found these, they will come in most handy.

Returned to Er’Cana. Managed to get this strange tram device to work and take me inside the ‘factory’ as I’m currently calling it.

What do these numbers mean? Times? Or perhaps book passages, the word?

I think I’m in D’ni but where? Not sure, I see the familiar glow of the orange lake out of a window.
I have no idea what I’m doing here. Why a Bahro cave with glyphs on the wall that represent power levels in Er’Cana? I wondered if perhaps the number of spikes around the glyphs are the key to what the power levels should be set as. I shall have to wait for the timer to run out then try again.

Temp – 19
Weight – 30
Time – 40

Hope this works.
It kind of worked, I managed to get to these pellet things, the problem is I don’t know where to take them, the Bahro cave or the place in D’ni?
I took one to D’ni put it in the machine, it scanned it then dropped it into the water below, the water began glowing white.

Decided to return to Ahnonay, wonder if any D’ni actually live here still. Managed to get to the island, found a door can’t open it. Found another square diagram and some more numbers. – 3:72

Seems my theory about the numbers was correct, I shall investigate further. One thing still bothering me though is those darn pellets. Perhaps you need to deliver 5 cells to each location, tedious linking back and forth. It is okay from the D’ni location as there is a linking book there back to Er’Cana, but I have to go via Relto every-time I link from the Bahro cave to Er’Cana.

“The door lies at the end of the path.”

This is getting frustrating.

What is going on here? Figured out the Quabs (Discovered references to the crab creatures in some documents I liberated from the DRC, apparently the official name for them is Quabs) were what the clock thing was showing so I chucked them all into the water, the lights went out. Linked out and linked back to find destruction, the age is in ruins, gray skies dark and stormy, trees of crystal. Destroyed the trees, I had to the clock was showing them lit up.

I had no idea such ages were possible, of course its possible the Great Tree makes it so.
Beautiful, a ruptured Ahnonay floating in space.

Things are coming together, three instances of Ahnonay. I follow the shells to link to places that I can’t get to in one instance but can in another. Its like the Truman show, what was Kadish doing?

A New Journey

I recieved a whole pile of books today. 1 Linking Book, the others were “Words”, a set of books writing by a D’ni Seer called The Watcher. I have read about him in the various DRC journals on the D’ni Kings, he wrote a series of books which more or less amounted to a series of prophecies.

I’ve spent the morning reading over them, pretty interesting.

The Linking Book lead to a new location, a round hall like room with an imager in the center, upon the imager is a symbol I have seen in James’ journal, it is the same symbol I know I have seen before..

Of course!

The Cleft!

The hologram of Yeesha forms the symbol during her speech, I can’t believe it took me until now to figure that out.

I must be loosing my edge.

A stair well leads up to a balcony above.

The canvas sheets over the various doorways indicate that the DRC have been here.

I don’t believe it! The Great Tree! I’ve seen photos of this place, have waited to explore this area and now I am here, now if I can just figure out how to get there.

Given the Great Tree, and the fact that there is one of Sharpers Great Tree jackets here, it’s pretty safe to assume this is the Great Tree Pub he was after.

I was right, DRC have one of their notebooks here, one of Simpson’s research books. This place was built long ago for The Watcher apparently. Kadish took ownership of it, started restructuring the place, believed he was the “Grower” that The Watcher spoke of.

Apparently this place is in the J’taeri district of D’ni.

Inside the alcove with the notebook is a couple of Linking Books, will check those out in a bit, first I want to explore the second level.


Balcony is straightforward, there is an alcove that leads to another room, within this room the walls are engraved with strange markings, almost like calibration settings. The one wall shows an odd looking clock, next to it a small metal plate is set in the ground under a lamp. There is a ramp that curves up and around leading to a giant metal sphere engraved with the symbol of The Watcher.

I assume this is the puzzle game Simpson mentioned. I think I’ll take a look at those Linking Books.

The one to the right of the notebook lead me to an enclosed building, lined with metal and familiar stained glass windows that are also in the Kadish Gallery. At the other end of the corridor like building was another Linking book which lead me to an Age I had seen long ago before the cavern opened from some DRC documentation I stumbled upon but wasn’t supposed to see, this Age was Ahnonay.

Strange Age, filled with funny little crab creatures running around, they seem to run from me when I approach them. I have discovered some Journey Cloths, except unlike the ones which have the spiral hand symbol on them, these have the shell symbol upon them.

There is an island I need to get to, looks like I’m gonna have to swim, maybe a change of clothes would be wise.